SATIR'S 4 FAMILY GAMES
1. Rescue game - one family member placates (agrees), one blames (disagrees), and one is irrelevant (distracts)
2. Coalition game - two people always agree and a third disagrees, or two disagree and one agrees
3. Lethal game - all agree with everyone else at the expense of their own needs
4. Growth game - people either agree or disagree according to their experiential reality, while remaining a part of the system